Then, if a certain character has a custom class model, there will be a version of that filename with their character ID, for example: uBody_F_kdra_0_. most of the classes have A (ally), E (enemy), and P versions. The texture filenames are like: uBody_F_kdra_0_cl0n_P.bch.lz N has stuff like automatons and dragons in it, R is for mounts (I assume it stands for "ride"). the genders are sorted as M, F, N, and R. While I was poking around I wrote a reference list of what all the unit model files in the "bu" folder correspond to, since the file names are not super intuitive.īasically the file names are set up like, for example: uBody_F_kdra_0.bch.lzį - gender. I've been messing around looking at the unit models, this thread and tutorials have been super helpful. Hi, first time posting here, I think this is the right place for this.
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